Professional UE5 gameplay engineer with 2.5 years of hands-on experience shipping AI and multiplayer systems for a live extraction shooter. I specialize in C++ gameplay architecture, server-authoritative networking, and scalable NPC behavior — with a natural instinct for what feels fun and a relentless drive to make systems that are both satisfying to play and built to scale. I care deeply about the intersection of engineering and design, and bring that perspective into every system I build. Engineers, designers, and artists I've shipped with have consistently described me as someone who raises the quality of the work around them — and I'm currently looking for my next role.