Hey, I'm Michael.

Professional UE5 gameplay engineer with 2.5 years of hands-on experience shipping AI and multiplayer systems for a live extraction shooter. I specialize in C++ gameplay architecture, server-authoritative networking, and scalable NPC behavior — with a natural instinct for what feels fun and a relentless drive to make systems that are both satisfying to play and built to scale. I care deeply about the intersection of engineering and design, and bring that perspective into every system I build. Engineers, designers, and artists I've shipped with have consistently described me as someone who raises the quality of the work around them — and I'm currently looking for my next role.

// platforms & languages C++ Unreal Engine 5 Blueprint
// specializations Multiplayer AI Systems GAS Behavior Trees Server Auth
// qualifications B.S. Computer Science Software Engineering Upsilon Pi Epsilon 3.7+ GPA Bellevue University '26
// sys.profile
exp 2.5yr UE5
role Gameplay Eng.
engine Unreal 5
location Chicago, IL
Available


01 — Primary
Full-Time Roles
Seeking a salaried gameplay engineering position at a studio working on something worth caring about.
02 — Available
Freelance Dev
Custom UE5 gameplay features, AI systems, and multiplayer architecture. Available via Fiverr.
03 — Available
Consultation
C++ refactors, GAS integration, server-authoritative networking review, and systems architecture.