Two shipped projects built in C++ — a cross-disciplinary capstone and a solo combat prototype. Both available to play now.
Led a cross-disciplinary team through a class final project — from concept to shipped build. Responsible for C++ gameplay systems exposed to Blueprint, Perforce-based version control workflows, and keeping the team unblocked across engineering and design. Available to download and play on itch.io.
Solo combat prototype replicating Sekiro's parry-based system in UE5. Built entirely in C++ — parry states with timing windows, lock-on targeting, animation blendspaces, and trace-based hit detection. An early exploration of the combat systems thinking that later fed directly into Tooth & Nail.