Two shipped projects available to play now. Stay A While is a cross-disciplinary capstone shipped on itch.io. CyberSekiro is a solo Sekiro-inspired parry combat prototype built in C++.
Led a cross-disciplinary capstone team. Built C++ gameplay systems exposed to Blueprint, managed Perforce-based version control workflows, and shipped a playable build to itch.io.
Solo prototype replicating Sekiro's parry-based combat in UE5. Built from scratch in C++ — parry states, lock-on targeting, animation blendspaces, and hit detection.