Shipped Builds · itch.io · C++

Playable
Demos.

Two shipped projects built in C++ — a cross-disciplinary capstone and a solo combat prototype. Both available to play now.


Class Final · Team Project · Shipped

Stay A While

Led a cross-disciplinary team through a class final project — from concept to shipped build. Responsible for C++ gameplay systems exposed to Blueprint, Perforce-based version control workflows, and keeping the team unblocked across engineering and design. Available to download and play on itch.io.

// primary C++ Unreal Engine 5
// role & tools Team Lead Perforce Blueprint Shipped
Play on itch.io →
// project.info
type Class Final
role Project Lead
engine Unreal 5
status Shipped

Solo Prototype · Combat System · C++

CyberSekiro

Solo combat prototype replicating Sekiro's parry-based system in UE5. Built entirely in C++ — parry states with timing windows, lock-on targeting, animation blendspaces, and trace-based hit detection. An early exploration of the combat systems thinking that later fed directly into Tooth & Nail.

// primary C++ Unreal Engine 5
// systems Parry System Lock-on Blendspaces Hit Detection
// project.info
type Prototype
role Solo Dev
engine Unreal 5
status Prototype