Professional · Distinct Possibility Studios · 2024–2025

Reaper
Actual.

Live multiplayer extraction shooter built in Unreal Engine 5. Responsible for AI systems architecture, server-authoritative gameplay, and Blueprint-to-C++ migrations across a production codebase.

C++ UE5 Behavior Trees EQS Smart Objects Wwise Multiplayer GAS
// project.info
studio Dist. Possibility
role Assoc. Gameplay Eng.
engine Unreal 5
from Apr 2024
to Dec 2025

01 — AI
AI Ticketing Subsystem
Global server-side subsystem enabling dynamic coordination and behavior gating across NPCs. Includes async cleanup, server-side validation, and Behavior Tree integration.
02 — AI
Auto Turret
Fully replicated turret AI with server-authoritative targeting, quaternion-based rotation logic, and modular base classes. Integrated Wwise SFX and animation controls for production readiness.
03 — AI
Smart Object Patrol Framework
Unified framework consolidating patrol and guard behaviors into a spline-driven system. Designer-facing extensibility built in from the ground up.
04 — Perf
Blueprint-to-C++ Migrations
Refactored performance-critical AI logic from Blueprint to native C++. Optimized EQS cover evaluation and reduced runtime overhead across multiple systems.
Reaper Actual screenshot 1 Reaper Actual screenshot 2 Reaper Actual screenshot 3 Reaper Actual screenshot 4