Professional · Distinct Possibility Studios · 2024–2025
Reaper Actual.
Live multiplayer extraction shooter built in Unreal Engine 5.
Responsible for AI systems architecture, server-authoritative gameplay,
and Blueprint-to-C++ migrations across a production codebase.
Global server-side subsystem enabling dynamic coordination and behavior
gating across NPCs. Includes async cleanup, server-side validation,
and Behavior Tree integration.
02 — AI
Auto Turret
Fully replicated turret AI with server-authoritative targeting,
quaternion-based rotation logic, and modular base classes.
Integrated Wwise SFX and animation controls for production readiness.
03 — AI
Smart Object Patrol Framework
Unified framework consolidating patrol and guard behaviors into a
spline-driven system. Designer-facing extensibility built in from
the ground up.
04 — Perf
Blueprint-to-C++ Migrations
Refactored performance-critical AI logic from Blueprint to native C++.
Optimized EQS cover evaluation and reduced runtime overhead across
multiple systems.