Multiplayer martial arts arena fighter built in Unreal Engine 5. Reaction-based directional combat, server-authoritative pipeline, and a posture system inspired by For Honor and Sekiro. Solo design and engineering — active devlog below.
Placeholder — describe what you built, what broke, what you learned. Keep it technical and honest. This is the most interesting part of the page.
Placeholder — describe the genesis of the project and the core vision.