Solo Dev · In Development · UE5

Tooth &
Nail.

Multiplayer martial arts arena fighter built in Unreal Engine 5. Reaction-based directional combat, server-authoritative pipeline, and a posture system inspired by For Honor and Sekiro. Solo design and engineering — active devlog below.

C++ UE5 Combat Pipeline Server Auth Guard States Posture System Multiplayer
// project.info
type Solo Project
engine Unreal 5
target Steam EA
status In Dev
devlog Active

01
Readable Combat
Attack directions, timing, and defensive responses must be visible and understandable at all times.
02
Reaction-Based Gameplay
Players win through timing, anticipation, and reading opponents — not spam or stat advantages.
03
Martial Arts Identity
Characters rooted in real disciplines — Muay Thai, Wrestling, Judo. Moves chosen for game feel and identity.
04
Short Competitive Matches
3–5 minute matches designed for intensity and replayability. Skill expression scales with mastery.
Tooth and Nail screenshot 1 Tooth and Nail screenshot 2 Tooth and Nail screenshot 3 Tooth and Nail screenshot 4
Entry 001 — Combat Pipeline TODO: date

Placeholder — describe what you built, what broke, what you learned. Keep it technical and honest. This is the most interesting part of the page.

Entry 000 — Project Start TODO: date

Placeholder — describe the genesis of the project and the core vision.